AI Deployment
Feature 14  ·  Mobile Apps  ·  Edition Q1 2026

The app store fight
moved almost no money.

Two landmark rulings broke Apple's and Google's grip on app payments. In the most aggressively regulated market on earth, the measurable revenue leaking out of App Store billing is 3–6%. Meanwhile the store the industry spent five years litigating accounts for roughly a third of the mobile app economy. Advertising is most of the rest, and almost nobody was arguing about it.

In April 2025, the Epic Games v. Apple ruling permanently barred Apple from forcing developers onto its in-app purchase system, opening the way for web-to-app purchase flows.1 Epic Games v. Google forced Google to permit third-party app stores, grant them access to the full Play catalogue, and let developers link to alternative downloads.1

In the European Union, the Digital Markets Act had already compelled Apple to allow external purchase links and alternative marketplaces on iOS.1

This was, by any reading, the end of the walled garden. Every structural argument the industry had made for a decade was won in court.

Here is what it produced. Revenue leaking out of App Store billing represents 3–6% of EU consumer app revenue in 2026.1

Figure 01
What the rulings moved
Revenue leaving App Store billing in the EU, the most heavily regulated market, against the total.
Still inside
store billing
94–97%
Leaked out
3–6%
Source: app market analysis for 2026, reported via industry coverage. EU only, where the Digital Markets Act is in force alongside the Epic outcomes - the most permissive regulatory environment available to developers. The source describes this share as growing. A single-source figure we could not corroborate; treat the range, not a point value.

The maximalist regulatory case was won, in the most favourable jurisdiction, and 94–97% of the money stayed exactly where it was.

Two readings are available and they are not mutually exclusive. The first is that switching costs are real: rebuilding billing, refunds, tax handling, subscription management and trust for a web checkout is expensive, and most developers have not judged it worth doing for the commission saved. The second is that this is early. The source describes the share as growing, and a structural shift that takes a decade still counts as a shift.

What is not available is the reading the litigation implied - that the commission was the binding constraint on the app economy and removing it would visibly reorder the market. Two years on, in the friendliest possible conditions, it moved single digits.

Figure 02
Store consumer spending, 2025
Split between the two major stores.
Apple App Store 70.5%
Google Play 29.5%
Source: app market data for 2025, via industry coverage. Total across both stores: $167bn, up 10.6% year over year, on 149bn worldwide downloads. Apple's share of spending is roughly 2.4× Google's despite Android's far larger install base - a long-standing pattern, not a 2025 development.
Figure 01
What actually moved
Share of EU consumer app revenue that left store billing after the rulings, against the share that stayed.
Stacked bar: about 6% of EU consumer app revenue left store billing; about 94% stayed inside it.
Source: figures as set out in this feature. The 3-6% range is the estimated share of EU consumer app revenue transacting outside store billing; the remainder stayed in it.

The number that reframes the argument

Set the commission fight aside and size the thing being fought over.

App store consumer spending in 2026 is put at $190bn+. Mobile advertising revenue at $380bn+. The total mobile app economy at $600–620bn, up from an estimated $540bn in 2025.2

Which makes the app stores - the entire subject of two landmark antitrust cases, a European regulatory regime and roughly five years of industry argument - about 31% of the mobile app economy.

Figure 03
The mobile app economy, 2026
Where the money is, against where the fight was.
~31%App stores
~63%Mobile advertising
~6%Resid.
$190bn+
$380bn+
-
Litigated
Source: mobile app market estimates for 2026 via a commercial research summary. Shares are our arithmetic against the $600–620bn total. The components do not reconcile precisely - $190bn plus $380bn leaves a residual against a $600bn+ total, and the source does not name what occupies it. We show the residual rather than distributing it, and the percentages should be read as approximate.

Advertising is roughly twice the size of the store economy. And unlike the commission - a fixed, published, litigable percentage - advertising cost is a market price that moves continuously, is set by auction, and has no regulator watching it on developers' behalf.

A developer who won the commission argument outright would improve margin on 31% of the economy. A developer who improves acquisition efficiency by a fifth is operating on the 63%.

What changed and what did not

Figure 04
Legal outcome versus economic outcome
Rights won against money moved.
What changed legally
Comprehensively, and permanently
Apple cannot mandate IAPPermanently barred from forcing developers onto its purchase system
Web-to-app flows openedExternal Purchase Link Entitlement in the US, at reduced commission
Third-party Android storesWith access to the full Google Play catalogue
EU alternative marketplacesMandated under the Digital Markets Act
What changed economically
Marginally, so far
3–6%Of EU consumer app revenue leaking out of store billing - the most permissive market
70.5%Apple's share of two-store consumer spending, undisturbed
+10.6%Store consumer spending growth to $167bn - the stores grew through the rulings
UnmeasuredNo public data on how commission savings were split between developer margin and consumer price
Sources: ruling summaries and app market data via industry coverage. The juxtaposition is ours. The left column is settled law; the right is a small number of estimates, one of them single-sourced.

The most useful thing on that chart is the last row, and it is a blank. Nobody has published where the saved commission went. If a developer moves a subscription to web checkout and keeps most of a 30% cut, that money either becomes margin, becomes a lower price, or becomes acquisition budget. Those are radically different outcomes for the market and there is no public evidence distinguishing them.

Where the effort actually pays

If advertising is roughly twice the store economy, the operating question for anyone running an app is not what Apple charges. It is what a user costs and what discovery is worth.

The 2025 figures give a partial view: 149bn downloads worldwide and $167bn in store consumer spending, up 10.6%.2 We would like to decompose that growth the way Feature 01 of this edition decomposes ad spend - into volume and price - but we do not have a download growth rate, so we cannot say whether spending rose because more people installed apps or because each user paid more.

That distinction is not academic. It is the difference between a market expanding its user base and a market extracting more from a stable one, and it changes what a marketing plan should optimise for. We flag it as a gap rather than guess at it.

Figure 05
Two levers, sized
Where an app team's effort produces returns.
The commission lever
~31%
Share of the economy the store touches. Won comprehensively in court. Capped at the commission rate, one-time, and requires rebuilding billing, tax, refunds and trust to capture.
The acquisition and discovery lever
~63%
Share flowing through mobile advertising. Repriced continuously by auction, compounding, no regulator involved, and improvable without anyone's permission.
Shares are our arithmetic from the 2026 market estimates. This framing is ours - no source presents these as competing levers. It is an argument about where effort pays, not a finding.

What to do about it

Evaluate web checkout on a full cost basis, not the commission saved. The 3–6% EU leakage figure is the market's revealed answer to this calculation under the most favourable rules available. That is evidence about the true cost of switching, not about developer apathy. Model billing, tax, refunds, chargebacks, subscription management and conversion loss before assuming the 30% is yours.

Instrument where the commission saving lands. If you do move checkout, decide in advance whether the saving is margin, price or acquisition budget - and measure it. This is the number the whole industry failed to publish. You can at least have it for yourself.

Spend your attention proportionally. If roughly two-thirds of the economy runs through advertising and roughly a third through the store, the ratio of your team's effort should not be the inverse. Store commission is the loudest cost in mobile and it is not the largest one.

Treat store presence as discovery, not distribution. The rulings gave you alternative distribution and almost nobody used it, which tells you distribution was not the constraint. Being found was. That is a positioning and metadata problem, not a legal one.

Get your own volume-versus-price decomposition. We could not do it at market level for lack of a download growth rate. You can do it for your own app in an afternoon, and it will tell you whether your revenue growth is coming from more users or more per user - which determines almost everything else.

Figure 06
Mobile apps, 2025–2026
Market size, structure and regulatory outcome.
MeasureValueGrade
Store economy
Consumer spending, iOS + Google Play, 2025$167bnReported
Year-over-year growth+10.6%Reported
Worldwide downloads, 2025149bnReported
Apple share of two-store spending70.5%Reported
Google Play share29.5%Reported
Total mobile app economy
Consumer spending, 2025~$540bnEstimate
Projected, end 2026$600–620bnProjection
App store consumer spending, 2026$190bn+Projection
Mobile advertising revenue, 2026$380bn+Projection
Store share of total economy~31%Our arithmetic
Advertising share of total economy~63%Our arithmetic
Regulatory outcome
Revenue leaked from App Store billing, EU 20263–6%Single source
Where saved commission went-Not published
Download growth rate 2024→2025-Not obtained
Two rows in this table are blank on purpose. They are the two figures that would most change the analysis, and neither is publicly available to us.

How we did this

Where this comes from
A named study, reported by someone else: app market trend analysis and ruling summaries via named industry publications. From a company that sells into this market: commercial market-sizing summaries for the $540bn and $600–620bn totals and the component splits.
Our own arithmetic
The ~31% and ~63% shares are our arithmetic against a projected total. Because the named components do not sum to the total, these are approximations and we show the unexplained residual rather than allocating it.
The number we trust least
The 3–6% EU leakage figure is single-sourced and we could not corroborate it. It carries substantial weight in this feature, so we state it as a range, name its jurisdiction, and note the source describes it as growing.
What we couldn't find
Download growth rate, which would allow a volume-versus-price decomposition; and any data on the disposition of saved commission. Both are shown as blanks rather than estimated.
What's ours, not the source's
The proportionality argument, the two-levers framing and the reading that the 3–6% figure reveals switching costs are ours. No source makes them.

What this doesn't prove

  • That the litigation was pointless. Establishing a right and exercising it are different things, and rights compound over decades. The argument here is about measured economic effect to date, not about whether the cases should have been brought.
  • That leakage will stay at 3–6%. The source explicitly describes it as growing. A single-digit share in year two is not a ceiling.
  • The reliability of the market totals. The $540bn and $600–620bn figures are commercial estimates whose methodology we have not seen, and their components do not reconcile with the stated total.
  • That advertising and store revenue are cleanly separable. Much mobile advertising sells goods that are then transacted in-store, and some store revenue is driven entirely by ad spend. Treating them as two pools is a simplification.
  • Why store spending grew 10.6%. Without a download growth rate we cannot separate more users from more revenue per user. This is the single most useful missing number in the feature.
  • Anything about individual app categories. Gaming, subscription and commerce apps have entirely different exposure to both commission and acquisition cost. Market averages describe none of them.
  • Anything outside the US and EU. The regulatory outcomes discussed are jurisdiction-specific, and app economics in India and China - covered in Features 06, 07 and 08 of this edition - operate under different structures again.

Sources for this feature

  1. App market trends 2026: The year ahead according to experts, Business of Apps. businessofapps.com A named study, reported by someone else - trade, expert-sourced
  2. Mobile app market sizing for 2025–2026, commercial research summaries. fwctecnologia.com, sqmagazine.co.uk From a company that sells into this market - vendor summary
  3. Features 01, 06, 07 and 08 of this edition. Another feature in this edition
End of Edition
Q1 2026 · Fourteen Features
Marketing Legendary publishes quarterly. The next edition follows.
AS
The practice behind this desk

App Legendary

All things mobile apps - discovery, acquisition and store performance. We start with the volume-versus-price question, because it determines every decision after it.